Azalea, Ace in the Hole // Crucible of Aetherweave [ARC038 // ARC115] (Arcane Rising)
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Azalea, Ace in the Hole // Crucible of Aetherweave [ARC038 // ARC115] (Arcane Rising)

Azalea, Ace in the Hole // Crucible of Aetherweave [ARC038 // ARC115] (Arcane Rising)

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Staff (2H)
Rarity: Token
Class: Ranger // Wizard
Life: 40
Intellect: 4
Azalea, Ace in the Hole Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
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Original: $0.71

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Azalea, Ace in the Hole // Crucible of Aetherweave [ARC038 // ARC115] (Arcane Rising)

$0.71

$0.21

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Azalea, Ace in the Hole // Crucible of Aetherweave [ARC038 // ARC115] (Arcane Rising)

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Staff (2H)
Rarity: Token
Class: Ranger // Wizard
Life: 40
Intellect: 4
Azalea, Ace in the Hole Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.

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Description

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Staff (2H)
Rarity: Token
Class: Ranger // Wizard
Life: 40
Intellect: 4
Azalea, Ace in the Hole Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.

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